#ifndef _EXPMANAGER_H_
#define _EXPMANAGER_H_

#include "gameDefine.h"


class ExpConfig : public baseSingle< ExpConfig >
{
public:

	ExpConfig();
	~ExpConfig();
    
	fvoid		Load( const fbyte* path );

	fint32		MaxLevel;

	fint32		EXP[ MAX_LEVEL_CACHE ];

protected:
private:

};



extern ExpConfig* gExpConfig;



#endif



